Arduino simulator version for the table in augmented reality
Touch&Fold is worn on a user’s fingernail and renders touch in MR without preventing them from also touching real objects.
Researchers from the University of Chicago have developed a foldable haptic feedback device that allows users to touch objects in mixed reality environments, then gets folded back onto the user’s nail when touching objects in the real world. Known as Touch&Fold, the end-effector also features a linear resonant actuator that lets the unit touch virtual objects and their textures. Sure, many haptic devices on the market enable users to interact with objects in the virtual world, such as controllers and gloves, but none provides the ability to interact with objects in both worlds and “feel” them at the same time.
When it comes to virtual reality, the challenge isn’t displaying convincing visuals — VR headset manufacturers have already figured that out. The real challenge is how to tickle our other senses, like smell, taste, and especially touch. To give people the ability to feel the fur of animals in VR, engineers have built this strange haptic device, called HairTouch, equipped with adjustable hair.
Just rub some string against a pencil lead and you too can have your own low-cost, wearable tension sensor.
Maker David Huang has shared a trick for creating a surprisingly capable tension sensor at practically zero cost — by rubbing some string over a pencil.
“Our goal is use the cheapest and the easiest way to make your own sensor for your project,” Huang explains by way of introduction. “The sensor we are making today is a tension sensor. A tension sensor will react to a pulling motion. The most common material we use for the tension sensor is conductive rubber, or weaved conductive rubber wire – but the problem is the conductive rubbers are very expensive, and they are also hard to get.”
A functional glove that lets you use (and eventually feel) your hands in VR.
This is a project to try to make VR Haptic Glove technology more available for the public. Currently, most VR Haptic Glove products out there are extremely expensive and are targeted for commercial use. In starting this project, I wanted to create a budget, but still well-functioning VR Haptic Glove that’s cheap and easy for people to get their hands on (or in, lol).
Hello and Welcome to Tuesday newsday! Your number one resource for the entire weeks worth of VR news. Lots of fun news this week from VRChat completely breaking to Tundra Labs announcing new smaller, cheaper full body trackers to be coming soon AND a new Apple VR glove patent!
Today I will be covering a number of topics but the most pressing one is a serious manufacturing flaws with certain oculus Quest 2s. this serves as a PSA for all new VR owners that may not know what VR is “supposed” to look like. just sayin, it ain’t supposed to be blurry.
Hello and Welcome to TUESDAY NEWSDAY! Your number one resource for the entire weeks worth of VR news. Today I have have something kind of serious to talk about, all of these happenings with Oculus users getting their accounts banned recently even if they have a legit account through Facebook. I am not sure how widespread the issue is, or if it’s effecting dozens, or hundreds, or thousands of users, but the mass reports are available all over the internet to see. Here’s at least some advice on how to NOT get banned.
Here we are with the most awaited Comparison! Welcome to another Through the Lenses Video! This time it took really ages to make it right, because I really wanted to show the generational jump between the Oculus Quest and the Oculus Quest 2! Well, let’s see it together in this video comparison now! And then let’s go in depth about it! Quest vs Quest 2!
We’ve been testing the new Oculus Quest 2 virtual reality headset for about two weeks, and dive deep into its differences from the first Quest, Rift S, and other VR headsets. Here’s how it plays existing Quest games with its new processor and display, how it feels with the new Elite headstrap accessory, and what Quest 2 means for the Oculus mobile and PC VR ecosystems.