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Using GPIO Pins for Joysticks and Buttons in ReptroPie

Having worked somewhat more than a little bit with PinkyPi and PinkyPi Pro, I had to figure out how to get the buttons and joysticks to work with the display hat buttons. These were wired to GPIO pins on the Raspberry Pi.

This is where mk_arcade_joystick_rpi comes into play, designed to work with buttons and joysticks connected to the GPIO pins on the RaspberryPi.
You can use this in items such as our PinkyPi project, DIY handhelds and Minicades as well as full upright Arcade cabinets!

(Taken from the git page)
It is written for 4 directions joysticks and 8 buttons per player. Using a MCP23017 extends input numbers to 16 : 4 directions and 12 buttons.
It can read one joystick + buttons wired on RPi GPIOs (two on RPi B+ revision) and up to 5 other joysticks + buttons from MCP23017 chips. One MCP23017 is required for each joystick.

But for 1 player and in 2 player need situations, the setup is fairly simpleI


Installation

Download the installation script :

mkdir mkjoystick
cd mkjoystick
wget https://github.com/recalbox/mk_arcade_joystick_rpi/releases/download/v0.1.4/install.sh

Update your system :

sudo sh ./install.sh updatesystem
sudo reboot

You must reboot before the next step :

sudo sh ./install.sh

Loading the Driver

For a single player setup, use the following.

sudo modprobe mk_arcade_joystick_rpi map=1

Or for a 2 player setup, use the following.

sudo modprobe mk_arcade_joystick_rpi map=1,2
Single Player Pin layout
2 Player Pin layout

There are several other options for pin settings and mappings, that can be found in the GitHub for the original project

Auto load the driver at Start up

sudo nano /etc/modules

and add this line at the bottom to load the driver :

mk_arcade_joystick_rpi

Then create the following file /etc/modprobe.d/mk_arcade_joystick.conf :

sudo nano /etc/modprobe.d/mk_arcade_joystick.conf

and add the following line with your mapping configuration :

options mk_arcade_joystick_rpi map=1

Testing and troubleshooting

Before we start into RetroPie, you can do a test and verify the output and functionality of each button.

To test player 1 or a single player setup, use;

jstest /dev/input/js0

To test player 2 on a 2 or more player setup, use;

jstest /dev/input/js1

The same if you have more players, just increase the “js#” value at the end.

You can then see an output of all your buttons and their status, off is default and when the button is active they goto on.

Once everything checks out, load up RetroPi and run through the controller configuration.
You may need to reset your configuration if you have already had an existing controller setup.

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