Surprisingly, people are still making new games for the original Game Boy family of consoles, even though we live in the year 2021, where your watch and most of the appliances in your kitchen have better graphics. Even more surprisingly, some of these new games look awesome. The world of homebrew Game Boy games is bafflingly vast and sometimes just baffling, but it’s also home to legitimately talented developers who have decided to pour their sweat and tears into making games for grey bricks. Here are a few recent examples that caught our attention:
Pseudonymous maker “hoarsecheerleader” has turned a Raspberry Pi 4 into an in-car retro gaming system — for backseat passengers only of course — using an all-in-one display case and a 12V power supply.
The Raspberry Pi has long been popular for retro-gaming projects, thanks to a combination of low cost yet impressive performance in a small package. It’s also the heart of more than a few in-car entertainment upgrades — but hoarsecheerleader’s project combines the two.
In this video, Lady Decade discusses the unreleased Mario 64 sequel that was planned for the Nintendo 64. Let us discuss all that we know about Mario 64 2 and why this game was ultimately left on the cutting room floor.
The classic Game Boy remains a firm favorite in the realm of retrocomputing. Revolutionary as it was at the time, by today’s standards its display is rather primitive, with no backlight and a usable area measuring only 47 mm x 44 mm. [Martoni] figured out a way to solve this, by developing GbVGA and GbHdmi, two projects that enable the Game Boy to connect to an external monitor. This way, you can play Super Mario Land without straining your eyes, and we can also image potential uses for those who stream their gameplay online.
What just happened? A hacker appears to have leaked the entirety of livestreaming service Twitch, from the source code and user payouts to encrypted passwords. It’s recommended that all users change their passwords, enable two-factor authentication, and reset their stream key.
A 4Chan user posted the 125GB torrent link on the forum earlier today, saying it was to “foster more disruption and competition in the online video streaming space” because “their community is a disgusting toxic cesspool.”
As much fun as Doom was, it felt more like a gory cartoon with most of the scares coming from enemies hidden behind doors and blind corners. Quake, on the other hand, felt endlessly creepy and scary thanks in part to its real-time lighting that helped set the mood. To make any room feel as spooky, Rodrigo Feliciano went back to the game’s original source code to make a flickering Quake lamp.
What exactly is going on with the power grid where Quake takes place is anybody’s guess—there’s zero chance those buildings are up to code—but as someone discovered back in June, the moody lighting in Half-Life: Alyx used the same flickering code as the original Half-Life, and that code can actually be traced all the way back to Quake, which was created by id Software’s John Carmack over 25 years ago.
A high-speed projector and camera combine to create a convincing virtual air hockey experience with limitless possibilities.
Many an hour has been whiled away in arcades by friends playing a game of air hockey. Just because this game is a classic does not mean that there is no room for improvement, however. Those that frequently faceoff at the air hockey table may have even noticed the occasional use of special lighting and sound effects to increase engagement in the game. But due to the high-speed nature of the game, enhancements do not normally go much further than that.
This is the Varjo XR3, legit the best VR and XR headset I have ever used. Some of my experiences in this video could be categorized as a life changing experience, especially in the Virtual World. This was one of the coolest devices I have ever used. I want to thank Foxguard solutions for letting me borrow this headset for a while to make a video. They are a reseller of Varjo products.
If you are interested, here’s a link: https://foxguardsolutions.com/
Examination of known bugs in older games and some pondering of whether or not they should be officially fixed.
Fast code walk of the logic used for the computer player to determine how to respond to a human player-proposed trade.