The game is displayed using a laser which is directed using mirrors. You can find kits on eBay (search for laser galvo).
After 27 years TonyHax has been released – a softmod backup loader for the Sony PlayStation 1. This is a backup loader that leverages a save game exploit present on Tony Hawk’s Pro Skater 2 and 3 (more games are now available). In this episode , we take a closer look at the exploit and how it works.
The Story of how a simple USB device defeated Security on the Sony PlayStation 3 and how it works
The Original Xbox became an incredible machine for homebrew. In this episode we take a look at how the hardware and its powerful cpu, large storage and built in networking helped built an entire undergrounds homebrew scene.
In this video, we patch a Game Boy ROM using Ghidra!
A Complete ( & Copyright Free) Guide to installing and optimizing Cemu Emulator for the Best Possible Performance. This guide also shows you how to use the brand new patches to play BOTW at 120 FPS+, with extended Draw Distance and little to no physics issues
In this project, I will show you how to make a Tic Tac Toe with a TFT Touchscreen.
This code displays a Tic Tac Toe on your TFT screen. This game can be played using the tactility of your screen.
The first screen displays the title and some explanations about the game. The second screen is the “playing board” : it’s here that you can place your pads.
There are two type of pads : red and blue pads (because this game can be played only with two people). If someone win, a message will be display (“Victory, Player 1/2 win !”) and the game starts again. If nobody win, another message will be displayed, saying : “No winner.”.
In the past, I created couple games for the TTGO T DISPLAY board. M5StickC Plus has same size display, it has built in buzzer, battery, you can carry it in a pocket and it si also powered by ESP32. If you add this joystick module you have a little pocket game console. I edited Togo games so now I can run them on M5Stick C Plus board. Feel free to use and modify my code.
Resident Evil 2 on the Nintendo 64 is a port that should have not been possible. The original PlayStation release came on 2 CD’s and totaled over 1.2 Gb in size yet somehow the entire game was compressed onto a 64Mb cartridge for the Nintendo 64. In this episode we take a look at how it was achieved.
The Nintendo Game Boy is an excellent system to make homebrew games on. I spent an afternoon looking at the Game Boy Development Kit (GDBK) and seeing what can be achieved