How Prince of Persia Defeated Apple II’s Memory Limitations

For today’s episode of War Stories, Ars Technica sat down with Prince of Persia creator Jordan Mechner to learn about the challenges he faced while bringing his ambitious vision for the game to life. As the 1980’s wound down, he found himself fighting against not only the limitations of the Apple II hardware but the impending death of the platform itself. Decades later, Prince of Persia remains a classic example of how the constraints of early gaming led to solutions that advanced the artform.

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DIY Ping Pong LED Wall v2.0

This version of my legendary Ping Pong LED Wall is 2×1,5m in size and consists of 1200 RGB LEDs. The build is done from aluminium using a DIY hole punch. This version is driven by an ESP32 and supports even camera streaming from an ESP32Cam or media streaming from the PC. More on that topic follows in a future update.