This Is Not A Drill! Universal Studios Hollywood Is Getting A Super Nintendo World

Just when we thought our theme parks couldn’t get any better, we’ve caught wind that a Super Nintendo World is planning to set up camp inside of our very own Universal Studios Hollywood! Soon, gamers of all ages and expertise will get to experience an immersive world created around what may arguably be the most recognized video games in the world.

As of right now, all the buzz is centered around Universal Studios Japan and it’s Super Nintendo World opening ahead of the 2020 Summer Olympics. Though there isn’t much information released about the new theme park, Newsweek reports that it will be filled with “incredibly fun rides, shops, a restaurant, and interactive gameplay throughout the land.” If your mind is as blown as ours, wait ’till you watch this video below of ride-testing of some sort in Japan!

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Fan releases Super Mario 64 port for PC, no emulator required

Players have been emulating and modding Super Mario 64 for years now. But a new port of the game has mysteriously popped up online: a fully functional, native 4K version of the game for PC, powered by DirectX 12.

A YouTube channel called Unreal (no relation to Epic Games’ property of the same name) posted a 12-minute gameplay video of the new port, which was spotted by VGC. It looks like the Super Mario 64 you remember, not the one that actually existed on your Nintendo 64. This version of the game is not emulated, and has built-in controller support, including the ability to use analog sticks to move the camera.

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Random: Do You Know About Super Mario Bros.’ Secret Game Over Continue Trick?

The original Super Mario Bros. turns 35 this year, but despite its age, the sheer number of people who have played it over the years, and the legendary status it has earned over time, one quirky little secret still blows the minds of its fans to this day.

As was the norm back then, losing all of your lives in Mario’s classic NES outing throws you right back to the very start of the game. The concept probably sounds silly to any youngsters growing up with New Super Mario Bros. U Deluxe and the like, where regular save points are a way of life, but that’s just how things were back then.

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Massive Nintendo leak yields N64, GCN, Wii source code, much more

In the past year, Nintendo leaks have ramped up, especially where Pokémon is involved. For instance, Gold and Silver prototypes from Nintendo’s Space World 1999 event recently surfaced. Now, the leaks are reaching critical mass. As highlighted by a ResetEra thread and various other sources, massive Nintendo leaks are being published to 4chan. Included in the leaks are the source code to Nintendo 64, GameCube, and Wii, plus assorted unreleased game demos and myriad other items that are still being explored.

The source of these leaks — which were obtained illegally — is still being ascertained. A finger is being pointed at a server hack of BroadOn, a company that developed software and some hardware for Wii, among other Nintendo consoles. There is also some speculation that it may have come from Zammis Clark, otherwise known as Wack0, who hacked Nintendo in 2018 and narrowly avoided prison. Wack0 is the ultimate source of many of the recent Pokémon leaks.

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Novelty Zelda Wallet Only Holds a Maximum of $99

NEW YORK — Upon returning from a shopping trip to the Rockefeller Center Nintendo shop, gaming enthusiast Amy Weiss was dismayed to discover that her new novelty The Legend of Zelda wallet only holds a maximum of 99 dollars.

“I felt like somebody had pulled some kind of magic trick on me,” Weiss said, recalling the events with a flustered look on her face. “I transferred all of my cash from my old wallet into the new one, something like $160 bucks in $20’s, but when I went to pay my cab driver later that night all I found was 99 dollar bills! I don’t know how to feel about it. On one hand I’m continuously impressed by the detail and quality of Nintendo products, but on the other hand, what the fuck Nintendo? Where’s my other $61?”

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Why was the Nintendo 64 so hard to develop games for ? | MVG

The Nintendo 64 was an impressive console. Silicon Graphics and Nintendo pulled off the unthinkable – the precision of accurate 3D hardware on a $199 consumer home console. Yet developers complained that the system was too complex and overly difficult to develop games on.
In this episode we take a closer look at some of the complexities developers faced when making games for the N64.

8-Bit Brawler Jay And Silent Bob: Mall Brawl Gets Its Own Switch eShop Release Next Week

The game, which is an 8-bit companion brawler to Jay and Silent Bob: Chronic Blunt Punch, actually started out as a free digital bonus for backers of that game’s crowdfunding campaign. It received a Limited Run physical edition for the NES last year but will soon be available to download on Switch. Here’s the official eShop description:

Play as Jay and Silent Bob in a retro 8-bit sidescrolling brawler. Go solo or team up with a friend. Pummel enemies with hard-hitting combos, dash attacks, and elbow drops as well as a random assortment of weapons as you battle your way out of the mall and back to the Quickstop.

You can see it running on Switch in the video below; the clip shows the development team’s first console test for the software.

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